This guide is designed to help you avoid the pitfalls of a new player so that you can start playing better at 40K Chaos Gate Daemonhunters. This quick-start guide will teach you how to play, and it’s broken up in three sections: Basics – What are the essentials for building your army? Mechanics – How do I win games quickly or build my own victory condition? Strategies – Give me some simple strategies, please!

The “warhammer 40k chaos gate daemonhunters guide” is a guide for players of the Warhammer 40K Chaos Gate Daemonhunters. The guide includes tips and tricks to help players learn how to play their best.

XCOM-style games are known for being challenging, and Warhammer 40K: Chaos Gate Daemonhunters is no exception. The game is really challenging, particularly in the early levels when there aren’t as many choices or upgrades to pick from. It’s probable that you’ll struggle for the first few hours, but that doesn’t have to be the case.

This Daemonhunters tips and tricks guide is intended to provide you with a few key suggestions so that you may have the best start possible. 

First, construct the Augmentation Chamber.

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After the lesson, you’ll be free to explore the Chaos Gate realm. You may now begin to improve your ship, the Baleful Edict. You may construct a number of facilities, each with its own set of advantages. You will, however, need Servitors in order to construct anything. This is when the Augmentation Chamber enters the picture. 

Building this facility will provide you with one Servitor every ten days, providing a steady supply. You’ll always have Servitors to start a new project, and you won’t have to wait till you finish another assignment to obtain a reward. Given the significant bonuses that ship improvements provide, the Augmentation Chamber is essential, since you’ll want to have everything built as soon as possible. 

Always make an effort to collect bloom seeds.

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Bloom Seeds are without a doubt the most crucial commodity in Chaos Gate. The only method to obtain them at initially is to kill Seed Carriers with critical strikes. Although this seems to be a challenging task, there are a few strategies you may use to make it much simpler.

Invest in the Hammerhand ability, which ensures 2WP and 1AP critical hits. The talent is only available to Justicars and Interceptors, but it practically guarantees that you’ll always obtain a seed when you take down a carrier. 

Apothecaries have surgical talents that allow them to harvest seeds without inflicting injury, but you’ll need to play for a while to earn enough AP to access them. At the same time, you’ll soon be able to collect seeds using Servo Skulls. It costs nothing to use them, and Apothecaries may even carry two at a time.

You’ll also want to keep an eye out for plants bearing Bloom Seeds throughout missions, since you may harvest these in addition to eliminating foes. 

Finally, you may invest in Advanced Seed Extraction research, which increases the amount of seeds you can extract while also increasing the likelihood of success. 

Select your research carefully.

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On the Baleful Edict, apart from developing facilities, research is the other major task you’ll be in charge of. You may use Bloom Seeds to perform research after the Inquisitor comes (which also takes days to complete). Due to the scarcity of Blood Seed, you’ll have to prioritize what you do. 

The study you should do is totally focused on the kind of playstyle you want to pursue. Invest in research that reduces the amount of Warp Surge you produce if you want to go heavy on abilities. On the other side, you may spend your money on Strategems, which give you access to strong support skills.

At initially, you’ll only have a few research choices, but they’ll fast increase, so be sure you understand what each one does and how it could best suit your playstyle. 

At the very least, two squads of knights are required.

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At all times, you should have at least two full squads of knights, if not more. During missions, your knights will be wounded, and in certain circumstances, killed. The issue is that damaged knights enter combat with reduced health, putting you at a disadvantage straight away. 

As a result, you should have many squads that you may swap in and out of depending on the task. Nothing is more frustrating than being unable to send four knights on a quest because one is wounded. Keep in mind that you’ll need to equip and upgrade all of these knights, so don’t prioritize one over the other. 

Take Advantage of the Environment

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With only your squad, you already have a lot of fighting choices, but it’s also necessary to pay attention to the surroundings and hunt for opportunities. Certain things have marks on them, indicating that they may be interacted with. You may toss statues at foes, have barrels burst to do more damage, and even punch holes in walls to create new passageways. 

You’ll always be outnumbered by foes, so pay attention to the surroundings and see what you can utilize to your advantage.

In missions, speed is crucial.

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Missions already hurl a slew of foes at you, but when you encounter Warp Surges, things may quickly spiral out of control. When you or an adversary uses an ability, a meter at the top of the screen rises. When the meter reaches 100%, some random effect procs (always to your harm). The first few occurrences will always be reinforcements, depending on how many reinforcements the opposition team has according to the mission description.

The longer you spend on a mission, the more Warp Surges you’ll accumulate, putting you at an even greater disadvantage. You should still be cautious, but you should try to finish assignments as soon as possible. On your first round, look over the map and note where the goals are, then attempt to plan the fastest route to get there. 

These are some of our most important pointers for the current Warhammer game. Do you happen to have any? Please leave them in the comments section below. Check out our Warhammer 40K: Chaos Gate Daemonhunters guidelines center for more additional information. 

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